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Bump is an inroduction to spatial interactions to mimic briefly bumping into someone.
Timeline: 12 weeks
Role: UX/UI design, User research
Team: Ryan Stephen, Daniel Kim, Alvin Jeong,
Surveys and interviews with 90+ participants studied the often draining digital interactions in a new socially distant reality.
There are in-person interaction that can’t be replicated by existing mediums for digital communication.
Post COVID have caused people to miss certain activities and the areas that those activities took place
Since physical distancing, many have felt that their daily routine is more structured while others find it more ambiguous.
Summary personas captured primary, secondary, excluded perspectives from research insights.
The “bump” design direction resulted from 60 idea sketches weighed on persona graph and design principle appropriateness.
Low fidelity wireframe
Color pallet experimentation
Consists of a five step mood map reimagined in a step by step style for user understanding.
Depictions imagined through an emotional and confrontational lens, whereas an unexpected 'bump' provokes a new friendship.
Participitory Workshop Insights
Three activities visualized short discussions to help understand comfortability with different audiences.
Visualize how individuals prioritize conversation topics.
Enact discussions to understand comfortability with different audiences.
Imagine missed shared social environments with rapid sketching.
Used to facilitate decisions for dynamic task flow interactions.
This interactive prototype allows users to test out the onboarding, setup introductions, privacy considerations. You'll experience dragging yourself in a 90 second chat with a buddy along with a spotlight video. Lastly, this protoype allows the idea of 'bumping' with discovered mutuals with a shared audio experience.
A movie imagined the prototype within one of many stories from research participants.